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Shaunicus Colus
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Posted - 2012.10.28 00:55:00 -
[1] - Quote
There should definitely be some kind of protected main spawn point. I am finding it very irritating to find as soon as I spawn that I'm cut down by some boring idiot who thinks its sporting to sit at the spawn point and wait.
Anyone else irritated by this?
I mean when the opposing team have gained a foothold, there is no chane to bring balance back when they can simply sit and blast away at people spawning. |
Shaunicus Colus
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Posted - 2012.10.28 01:04:00 -
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Exactly, there is then no incentive to continue with the match. CCPwill then probably find large numbers of gamers simply quitting the match because there's no poin continuing. |
Shaunicus Colus
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Posted - 2012.10.28 01:19:00 -
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I agree with that totally. There needs to be some kind of protected spawn point. So that even if your getting pwnd on the field there's still a way back in. |
Shaunicus Colus
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Posted - 2012.10.28 01:26:00 -
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Yep definitely. Team cohesion is important. But again going back to spawn campers, there can be no team if you can't even spawn in. I'm not sure which map I was on but I was spawning constantly in front of this heavy DS who was simply gunning me down. It frustrated me that much I simply switched off the game because it wasn't fun anymore.
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Shaunicus Colus
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Posted - 2012.10.28 02:16:00 -
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Getting far behind is fine. Drop links are good, inserting a forward position and defending it is good, the fact that drop links get over run is great, that is a game mechanic that Should stay the way it is. The problem I have is that there isn't a main spawn point to fall back on. If, on the only spawn point you have left, there's someone siting the other end waiting for you to appear then there should be a rule whereby the team is overrun and automatically loses. It's not the fact that I can't win, but rather the fact that there is no chance to win when the main spawn is overrun. As I said before there a rule whereby if there are a certain number of enemy in the vicinity of the main spawn point then it should be an automatic win, so I don't have the agony of simply spawning until the close reserves are depleted. |
Shaunicus Colus
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Posted - 2012.10.28 02:30:00 -
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SATORI CORUSCANTi wrote:Scheneighnay McBob wrote:Paran Tadec wrote:Dare I say it, working as intended? Get a drop uplink. Drop uplinks are even easier to camp Drop uplink got found? Place it in a better spot next time. I don't see how you can get camped on a drop uplink as it should take the death of only one person before you realize there's an enemy waiting for you the second you spawn in. Getting spawn camped is unfortunate but it is the result of being the worse team. I don't understand why people think they should always be able to win? Sometimes your team just gets too far behind and that's gg.
I wa referring to this post. My problem wasn't getting overrun its that there's either 1) no chance of coming back from a spawn overrun or 2) that there isn't, as you suggested, a surrender option. Is there a way to flag this to the devs? This would be a useful game mechanic. |
Shaunicus Colus
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Posted - 2012.10.28 02:49:00 -
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Cortez The Killer wrote: It is adding insult to injury and when you have the ability to do it, it is entertaining as hell. Agreed though, very irritating when your team is spawn camped, uplinks destroyed.
Still, it should be encouraging people to be smarter than to be spawn camped and works fine as is.
This is fine, avoiding this at all costs is a given and taking precautions such as simply guarding the spawn point would be great. But this isn't my point. My point is when you are at this stage then there should be a win scenario so I'm not simply pressing respawn over and over simply to end the match. There should be either a surrender option or an automatic win scenario. |
Shaunicus Colus
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Posted - 2012.10.28 18:45:00 -
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Stinker Butt wrote:Knightshade Belladonna wrote:I'm not sure if it is posible with the engine they are using. But couldn't they implement a safety for when spawning, like say you just spawned and for the next 3-5 seconds you are invuln, but only if you do not fire your gun. activating your weapon will immediatly negate it's effect. I remember having this feature in Socom confrontation, and it was great for campers, especially on the small oil rig map I've been saying 2 or 3 seconds of invulnerability would be enough to prepare yourself. But I can't tell if it has fallen on deaf ears. So keep saying it, and eventually they may listen. A surrender option is interesting. But why would the winning team wanna give up 40 more kills, especially if they think they are easy? the same with spawn camping. If you're getting free kill after free kill why would you want it to end? They will always say that it is perfect the way it is.
You are right about not wanting to give up kills, especially if they are deemed easy. However this game is about more than simply blasting things apart. If all people want to do is gain kills then they are playing it for the wrong reason. The surrender option would provide the losing team with an option other than simply pressing respawn and waiting for the end of the match. If the surrender option is forced then the winning team should gain a bonus of either skill points or an ISK incentive. The surrender option also shouldn't be available until a certain point. Either that or a system whereby the spawn points are a controlled area and maybe a hack point? So that the enemy can gain control of it and shut it down thereby winnig the game by overrunning the spawn point. What would be people's opinion be of that?
The whole reason I started this thread wasn't a "I keep losing make the game easier", it was to point out that the game became boring and uninteresting once the spawn point had been overrun and all I could do was hit respawn until the team ran out of clones. I don't mind losing but I'd prefer to lose in a mad hail of glory running between cover than by some boring bloke sat on the spawn point waiting for me to appear. It's boring, makes the game un-interesting. |
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